It has been a rather short journey. 23rd of April,08 just 1 week before Compre Exams last sem that I installed Autodesk Maya for the first time. Thanks to all those short movies by Pixar, my natural inclination towards modeling and animation and Aditya, 'that CCTV guy' that I finally tried out Maya and boy oh boy, what a great software it is. I got hooked up to it almost immediately. Going through all the Maya tutorials hurriedly instead of studying for Compre gave me greater pleasure!
That was the story so far. Going through tutorials certainly gives you lots of ideas but the bottleneck in the process is that you don't get to unleash your own creativity and neither do you realize the challenges involved in making the
real thing! When we see movies like
Spiderman,
LOTR,
Mummy how many of us understand that they are actually images rendered on a computer software displayed at 30fps? How many of us realize that all of them involve months of animation work that too just for some few scenes? But nevertheless they are outcomes of
creative human minds and a very dependable software. And yet they are so real, so believable to the human eye. The process
is difficult no doubt but the end results are rewarding. The mere thought that you have created something new, something that you can manipulate at your own will, something that is so
unrealistically real gives you a feeling of immense joy and pleasure and lots of satisfaction.
I myself have worked on quite a few scenes and even a 30 sec animation. The latest one being the one on a steam locomotive. Gone are the days when you can catch a glimpse of these monstrous but lovable machines. But that's not a problem cause you can always build your own loco using Maya. And so did I, almost I guess! This one is special for me coz', this is the first model that involves such a realistic look and a complex design and that too made almost entirely without any 'external' help (of course thanks to Google image search that I atleast got to start off with a reference image:) ).

Building the model of the steam engine itself took me around 4-5 hours. Then came texturing in which you "dress up your model".(You put different types of materials on your model so that they look '
real' - for example the reflection off the boiler surface or the sunlight reflecting from the front of the boiler) Then came creating suitable lighting pattern based on the background I was using. Rendering - it's the final stage where you get the actual output like the image above (actually all the processes are interlinked and rendering is generally done time and again to have an indea of how your model is going to look finally) And voila you get something that is so nearly real!! The whole process took me more than 10 hours over a span of 2 weeks. So much for just a single image. Just think how much is required for an animated movie!!

(A wire frame view of the engine - shows how complicated matters are over here!)
I hope all of you like it. Surely lots of improvement can be made on this. But I think as a first timer with so little experience I have done quite well. So what do you think??
Please leave some comments. Feel free to criticize and suggest improvements. It will be very helpful for me.